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Gonzo: Ripping the stuff out of Half Life 2: Aftermath and sticking it in Garry's Mod Jackathan: Giving me permission to rip the stuff out of Half Life 2: Aftermath Lever Softworks: Creating Half Life 2: Aftermath and fixing up the leaked stuff within Valve: Creating Half Life and the various stuffs associated with it. Two discussion threads - one listing bugs, the other a bug reporting thread - will be down below.
#Half life 2 episode one crack download how to
Nevertheless, I have chosen to upload them anyway should I learn how to fix them in future, or if someone else wants to take a crack at it, the files are here for them to use.
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These will not crash your game, but will lack full functionality. The following maps are included (not in order on the screenshots):Īftermath_cleanoutland06a: Outland 06a from Half Life 2 Episode 2, without entities, enemies, and the likeĪftermath_cleanoutland10: Ditto, but Outland 10Īftermath_outland12: Ditto, but Outland 12Īftermath_combinearmour: The arena in which the armoured Combine soldiers are fought inĪftermath_doghub: The puzzle-esque map involving releasing D0G from his electric cageĪftermath_dogcanyon: The follow-up map to the aboveĪftermath_kenresource: The resource gathering prototype mapĪftermath_doggathering: The more developed resource gathering map, in an actual environmentĪftermath_laserscanner: The arena in which the laser scanner is fought inĪftermath_lineararena: The linear, corridor-shooting arena with randomly generated zombie, headcrab, and barnacle enemies and randomly generated progression obstructionsĪftermath_magnusson: The showcase map for the Magnusson animationsĪftermath_outlandlarge: The large Outland pre-fab house with randomly generated enemiesĪftermath_outlandmedium1: One of two Outland pre-fab houses with randomly generated enemiesĪftermath_outlandmedium2: One of two Outland pre-fab houses with randomly generated enemiesĪftermath_protodemo: The arena in which the Combine laser-gun is used for demonstrationĪftermath_ztest: The basement-like arena area with randomly generated zombie and headcrab enemiesĪftermath_outland10remix: (My personal favourite) Outland 10 but at night, with randomly generated zombie enemies in the house, combine following the energy field trigger, and randomly generated level obstructionsĪ large portion of these maps have broken parts due to the issues with porting from a newer base of source into an older one, and my knowledge of scripting and mapping is not sufficient to fix them. npc_wpnscanner, a City Scanner with a laser gun, intended for Episode 3."
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npc_combine_armored, an Armored Combine Soldier, intended for Episode 3. hl2eb_weapon_proto1_debug, a command which toggles the Developer Console spam created by weapon_proto1.
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weapon_proto1, a Combine laser-gun that shoot through walls, intended for Episode 3. 4 demonstration levels created by Lever Softworks to show various functions and NPCs not seen in those levels. Keep in mind that these levels were gameplay experiments, not actual storyline based levels. 11 levels created by Valve between 20, intended for Half-Life 3. Requires Half Life 2, Half Life 2: Episode One, and Half Life 2: Episode Two to work.Īll seventeen maps from the Half Life 2: Aftermath mod for Half Life 2: Episode Two.